My responsibility for this role included :
- Create game assets and props.
- Work on dynamic interactive props as well as static environment objects.
- Create normal maps and advanced shader materials. Handling all aspects of the geometry pipeline - Zbrush, UVs, map bakes.
- Asset export and implementation into UE4.
- Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.
- Optimization models as well as scene.
I worked as 3d artist and in my responsibility in this role included :
- Create game assets and props.
- Work on dynamic interactive props as well as static environment objects.
- Create normal maps and advanced shader materials. Handling all aspects of the geometry pipeline - Zbrush, UVs, map bakes.
- Asset export and implementation into UE4.
- Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.
- Optimization models as well as scene.
I worked as 3d artist and in my responsibility in this role included :
- Create game assets and props.
- Work on dynamic interactive props as well as static environment objects.
- Create normal maps and advanced shader materials. Handling all aspects of the geometry pipeline - Zbrush, UVs, map bakes.
- Asset export and implementation into UE4.
- Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.
- Optimization models as well as scene.
I worked as 3d artist and in my responsibility in this role included :
- Create game assets and props.
- Work on dynamic interactive props as well as static environment objects.
- Create normal maps and advanced shader materials. Handling all aspects of the geometry pipeline - Zbrush, UVs, map bakes.
- Asset export and implementation into UE4.
- Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.
- Optimization models as well as scene.
Create low poly model for Engine. Create high poly model for Render(Static). Texturing and unwrapping. Baking texturing map. Technical Animation. Export\Import 3d model into Engine (Unreal Engine 4). Setting up Material in Engine. Setting up Light and Composition for static render. Modeling for Architecture Visualization.