Kyrylo Mariev
Kyrylo Mariev
3D Environment Artist III - Lets build amazing worlds.
Chicago, United States

Hi Everyone! Welcome on my page.
My name is Kyrylo and a got lucky to be 3d Artist.
And as a 3D Artist, I am passionate about creating immersive and visually stunning virtual worlds. With a keen eye for detail and a deep understanding of composition, lighting, and color theory, I excel at crafting realistic and captivating environments.

I possess a solid foundation in 3D modeling, texturing, and rendering techniques, allowing me to bring life to my creations. I am proficient in industry-standard software such as 3ds Max, and Zbrush utilizing them to design and sculpt intricate props, architectural structures, and natural elements.

Collaboration and communication are vital aspects of my work. I thrive in multidisciplinary teams, collaborating with game designers, level artists, and animators to ensure cohesive and visually cohesive game experiences. I have a strong ability to interpret concept art and translate it into three-dimensional environments, while also offering my creative input to enhance the overall aesthetic.

Moreover, I am experienced in optimizing environments for real-time performance, balancing visual fidelity with efficient rendering techniques. This ensures that my creations not only look stunning but also function seamlessly within interactive applications.

As a 3D environmental artist, my ultimate goal is to transport viewers into immersive worlds that evoke emotions and spark their imagination. With a combination of technical expertise, artistic vision, and a passion for creating engaging experiences, I am dedicated to bringing virtual environments to life and contributing to the ever-evolving landscape of digital art.

Skills

Rendering3D Animation3D ModelingEnvironment ModelingLow-poly ModelingTexturingUV MappingHigh-poly Modeling3ds maxPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
DAZ Studio
DAZ Studio
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
World Machine
World Machine
xNormal
xNormal
V-Ray
V-Ray
UVLayout
UVLayout
CrazyBump
CrazyBump
Corona Renderer
Corona Renderer

Productions

    • Video Game
      Dragon Front Rising
    • Year
      2023
    • Role
      Environment Artist
    • Company
      High Voltage Software
    • Video Game
      Fortnite
    • Year
      2021
    • Role
      Environment Artist
    • Company
      High Voltage Software
    • Video Game
      The Walking Dead : Saint and Sinners
    • Year
      2019
    • Role
      Props Artist
    • Company
      High Voltage Software
    • Video Game
      Mutant Year Zero : Road to Eden (Switch port)
    • Year
      2019
    • Role
      3D Generalist
    • Company
      HIgh Voltage Software
    • Video Game
      Zombieland Double Tap: Road Trip
    • Year
      2019
    • Role
      3D Generalist
    • Company
      HIgh Voltage Software

Experience

  • 3D Environment Artist III at High Voltage Software
    Chicago, US
    April 2024 - Present

    My responsibility for this role included :

    - Create game assets and props.

    - Work on dynamic interactive props as well as static environment objects.

    - Create normal maps and advanced shader materials. Handling all aspects of the geometry pipeline - Zbrush, UVs, map bakes.

    - Asset export and implementation into UE4.

    - Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.

    - Optimization models as well as scene.

  • 3D Environment Artist II at High Voltage Software
    Chicago
    January 2022 - April 2024

    I worked as 3d artist and in my responsibility in this role included :

    - Create game assets and props.

    - Work on dynamic interactive props as well as static environment objects.

    - Create normal maps and advanced shader materials. Handling all aspects of the geometry pipeline - Zbrush, UVs, map bakes.

    - Asset export and implementation into UE4.

    - Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.

    - Optimization models as well as scene.

  • 3D Environment Artist I at High Voltage Software
    Chicago
    January 2021 - January 2022

    I worked as 3d artist and in my responsibility in this role included :

    - Create game assets and props.

    - Work on dynamic interactive props as well as static environment objects.

    - Create normal maps and advanced shader materials. Handling all aspects of the geometry pipeline - Zbrush, UVs, map bakes.

    - Asset export and implementation into UE4.

    - Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.

    - Optimization models as well as scene.

  • Hard Surface Artist I at High Voltage Software
    Hoffman Estates, IL, United States of America
    February 2019 - August 2019

    I worked as 3d artist and in my responsibility in this role included :

    - Create game assets and props.

    - Work on dynamic interactive props as well as static environment objects.

    - Create normal maps and advanced shader materials. Handling all aspects of the geometry pipeline - Zbrush, UVs, map bakes.

    - Asset export and implementation into UE4.

    - Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.

    - Optimization models as well as scene.

  • 3D Artist at ViscoCG
    Lviv, Ukraine
    February 2014 - March 2017

    Create low poly model for Engine. Create high poly model for Render(Static). Texturing and unwrapping. Baking texturing map. Technical Animation. Export\Import 3d model into Engine (Unreal Engine 4). Setting up Material in Engine. Setting up Light and Composition for static render. Modeling for Architecture Visualization.

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